English
Español
Português
русский
Français
日本語
Deutsch
tiếng Việt
Italiano
Nederlands
ภาษาไทย
Polski
한국어
Svenska
magyar
Malay
বাংলা ভাষার
Dansk
Suomi
हिन्दी
Pilipino
Türkçe
Gaeilge
العربية
Indonesia
Norsk
تمل
český
ελληνικά
український
Javanese
فارسی
தமிழ்
తెలుగు
नेपाली
Burmese
български
ລາວ
Latine
Қазақша
Euskal
Azərbaycan
Slovenský jazyk
Македонски
Lietuvos
Eesti Keel
Română
Slovenski
मराठी
Srpski језик 2024-10-29

- Camacho, J., & Scott, D. (2008). Board games and the teaching of social studies. The social studies, 99(6), 263-270.
- Gobet, F., & Campitelli, G. (2006). The mind and board games. Cognitive psychology, 53(2), 109-135.
- Kontra, C., Lyons, D. J., Fischer, S. M., & Beilock, S. L. (2015). Physical experience enhances science learning. Psychological science, 26(6), 737-749.
- Li, W., O'Brien, M. A., Snyder, C. R., & Howard, A. B. (2015). Ping-Pong promotes selective attention and processing speed. The Journal of Positive Psychology, 10(4), 329-338.
- O'Neil, H. F., Wainess, R., & Baker, E. L. (2005). Classification of learning outcomes: Evidence from the computer games literature. The Curriculum Journal, 16(4), 455-474.
- Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers & Education, 52(1), 1-12.
- Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability. Personality and Individual Differences, 40(3), 609-619.
- Subrahmanyam, K., & Greenfield, P. M. (1994). Effect of video game practice on spatial skills in girls and boys. Journal of applied developmental psychology, 15(1), 13-32.
- Terlecki, M. S., Newcombe, N. S., & Little, M. (2008). Durable and generalized effects of spatial experience on mental rotation: Gender differences in growth patterns. Applied Cognitive Psychology: The Official Journal of The Society for Applied Research in Memory and Cognition, 22(7), 996-1013.
- Vandewater, E. A., Shim, M. S., & Caplovitz, A. G. (2004). Linking obesity and activity level with children's television and video game use. Journal of adolescence, 27(1), 71-85.
- Yang, S. (2012). The effects of board games on kindergartners' cognitive development. Early Childhood Education Journal, 39(6), 391-399.
4th Building, Xinxia Road 23, Pinghu, Longgang District, Shenzhen, China
At RichColor Printing, we will guide you through the entirety of the printing process from PDF making to a successful book out. Let us help bring your vision to life.